About

Senior product designer with a background in psychology.

I have a bachelor's degree in psychology with a minor in business, and my curiosity about why people do the things they do has always stayed with me. That background gives me an edge in how I view and push for user experience: psychology is always in the back of my mind when I design for people.

That's probably why I've ended up drawn to the least glamorous parts of software: document SDKs, a Windows app older than some of the people using it, an enterprise page where four different audiences are competing for the same headline. It's not flashy work, but it's genuinely the kind of problem I like solving.

I moved from New Jersey to Canada in 2020, and I've been designing for Apryse out of Ontario ever since.

Eva Lynn Cheung standing under a cherry blossom tree in bloom.
Ontario, Canada. Work-authorised in the United States and Canada.

Experience

Two companies, three titles, nine projects.

  1. Apryse

    2021–Present

    1. Senior Product Designer Apr 2023 – present
    2. Product Designer Nov 2021 – Apr 2023
  2. HPE

    Hewlett Packard Enterprise

    2019–2021

    1. UX Designer May 2019 – Nov 2021

How I work with AI

I'm part of Apryse's internal AI team, and I use these tools as a partner on specific parts of my process, not a replacement for the process itself. What that looks like changes depending on what I'm working on, but the judgement always stays mine. When I say something is AI-assisted, it means the AI worked on something I'd already designed myself: a prototype built from my own high-fidelity screens, or copy tightened against a draft I wrote. It's not a shortcut past talking to users. If anything, it just means I get to more of them, sooner.

Sharing what works
I used the Figma MCP to recolour a set of legacy icons into our new brand palette and build a visual out of them, and raised it at a design retro. In the review that followed I showed the whole thing (the chat history, the raw output, and the version I finished by hand) with what I had learned about its limits from testing batch edits myself. Colleagues are using it at handoff now. It is still in beta, so what it can do keeps moving.
Finding where it would help a team
I would not start with tools. I would start with whichever part of the process takes longest to get through (usually wherever one person is trying to align a team on scope, goals and feedback) and time it from first information to handoff. Then the designers: what each is strong at and what each finds slow, because the useful AI is the one that closes a specific gap for a specific person. One gap at a time, not a rollout.
Making a system a model can use
If I were building a design system to be read by AI as well as by people, I would audit the built app against the existing system first, with AI, to find where the interface has drifted from what it is meant to be. Then rename components and tokens so the convention reads the same way to a designer, a developer and a model. Naming is what makes a system usable by something that cannot see the screen.

Background

What I bring to the first meeting.

Education

  1. UX & UI Design Certification

    CareerFoundry 2019

  2. B.A. Psychology, Minor in Business

    Montclair State University 2015

Practice

  • Product design
  • Analytics
  • User experience design
  • User interface design
  • Cross-functional collaboration
  • End-to-end design process
  • Data-informed decision making

Off the clock

When I am not doing this.

  • Zelda, Animal Crossing, Stardew Valley, Final Fantasy: anything where the biggest problem of the day is a harvest, not a deadline
  • An unreasonable amount of TV and movies
  • Time with people I love